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// Clients  ·  2 films (2025)

PUBG

// The work

PUBG made 2 films with Ahmed Gonaim (2025). Post-production out of Riyadh: editing, compositing, motion graphics, colour and AI workflows.

Client
PUBG
Films
2
Years
2025
Role
Post-production
// The films
// The work on each

PUBG — Pyramids Mystery

An attraction dressed as an excavation, which puts two jobs in tension: the setting has to feel old and the brand has to stay current. Post carries the first — haze, shadow and the depth behind the inscriptions are built up rather than found — while the grade is held back from full sepia so the kit and the logo still belong to a game. The cut moves from searching to being found, and the reveal is timed rather than explained.

PUBG AD

The second of the two I directed. Translating a mobile game into a physical arena is a staging problem — vehicles, barricades and sightlines have to be arranged so that a camera left where a player would be still reads as a game. The cut then keeps the viewer inside that position rather than above it, which is why the coverage favours eye level and short holds over the wide establishing shots an event film would want.

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